TrinityCore
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MapInstanced Member List

This is the complete list of members for MapInstanced, including all inherited members.

_corpseBonesMapprivate
_corpsesByCellMapprivate
_corpsesByPlayerMapprivate
_creatureBySpawnIdStoreMapprivate
_creatureRespawnTimesBySpawnIdMapprivate
_creaturesToMoveMapprivate
_creatureToMoveLockMapprivate
_dynamicObjectsToMoveMapprivate
_dynamicObjectsToMoveLockMapprivate
_dynamicTreeMapprotected
_farSpellCallbacksMapprivate
_FindGameObject(WorldObject *pWorldObject, ObjectGuid::LowType guid) constMapinlineprivate
_gameobjectBySpawnIdStoreMapprivate
_gameObjectRespawnTimesBySpawnIdMapprivate
_gameObjectsToMoveMapprivate
_gameObjectsToMoveLockMapprivate
_GetScriptCreature(Object *obj, bool isSource, ScriptInfo const *scriptInfo) constMapinlineprivate
_GetScriptCreatureSourceOrTarget(Object *source, Object *target, ScriptInfo const *scriptInfo, bool bReverse=false) constMapinlineprivate
_GetScriptGameObjectSourceOrTarget(Object *source, Object *target, ScriptInfo const *scriptInfo, bool bReverse=false) constMapinlineprivate
_GetScriptPlayer(Object *obj, bool isSource, ScriptInfo const *scriptInfo) constMapinlineprivate
_GetScriptPlayerSourceOrTarget(Object *source, Object *target, ScriptInfo const *scriptInfo) constMapinlineprivate
_GetScriptUnit(Object *obj, bool isSource, ScriptInfo const *scriptInfo) constMapinlineprivate
_GetScriptWorldObject(Object *obj, bool isSource, ScriptInfo const *scriptInfo) constMapinlineprivate
_gridLockMapprotected
_guidGeneratorsMapprivate
_mapLockMapprotected
_objectsStoreMapprivate
_respawnCheckTimerMapprivate
_respawnTimesMapprivate
_ScriptProcessDoor(Object *source, Object *target, ScriptInfo const *scriptInfo) constMapinlineprivate
_toggledSpawnGroupIdsMapprivate
_transportsMapprotected
_transportsUpdateIterMapprotected
_updateObjectsMapprivate
_weatherUpdateTimerMapprivate
_zoneDynamicInfoMapprivate
_zonePlayerCountMapMapprivate
ActiveNonPlayers typedefMapprotected
ActiveObjectsNearGrid(NGridType const &ngrid) constMap
AddCorpse(Corpse *corpse)Map
AddCreatureToMoveList(Creature *c, float x, float y, float z, float ang)Mapprivate
AddDynamicObjectToMoveList(DynamicObject *go, float x, float y, float z, float ang)Mapprivate
AddFarSpellCallback(FarSpellCallback &&callback)Map
AddGameObjectToMoveList(GameObject *go, float x, float y, float z, float ang)Mapprivate
AddGridMapReference(GridCoord const &p)MapInstancedinline
AddObjectToRemoveList(WorldObject *obj)Map
AddObjectToSwitchList(WorldObject *obj, bool on)Map
AddPlayerToMap(Player *)Mapvirtual
AddRespawnInfo(RespawnInfo const &info)Mapprivate
AddToActive(WorldObject *obj)Map
AddToActiveHelper(WorldObject *obj)Mapinlineprivate
AddToGrid(T *object, Cell const &cell)Mapprivate
AddToGrid(Creature *obj, Cell const &cell)Map
AddToGrid(GameObject *obj, Cell const &cell)Map
AddToGrid(DynamicObject *obj, Cell const &cell)Map
AddToGrid(Corpse *obj, Cell const &cell)Map
AddToMap(T *)Map
AddToMap(Transport *obj)Map
AddUpdateObject(Object *obj)Mapinline
AddWorldObject(WorldObject *obj)Mapinline
ApplyDynamicModeRespawnScaling(WorldObject const *obj, ObjectGuid::LowType spawnId, uint32 &respawnDelay, uint32 mode) constMap
Balance()Mapinline
begin()GridRefManager< NGridType >inline
RefManager::begin() constRefManager< TO, FROM >inline
buildNGridLinkage(NGridType *pNGridType)Mapinlineprivate
CAN_ENTER enum valueMap
CANNOT_ENTER_ALREADY_IN_MAP enum valueMap
CANNOT_ENTER_CORPSE_IN_DIFFERENT_INSTANCE enum valueMap
CANNOT_ENTER_DIFFICULTY_UNAVAILABLE enum valueMap
CANNOT_ENTER_INSTANCE_BIND_MISMATCH enum valueMap
CANNOT_ENTER_MAX_PLAYERS enum valueMap
CANNOT_ENTER_NO_ENTRY enum valueMap
CANNOT_ENTER_NOT_IN_RAID enum valueMap
CANNOT_ENTER_TOO_MANY_INSTANCES enum valueMap
CANNOT_ENTER_UNINSTANCED_DUNGEON enum valueMap
CANNOT_ENTER_UNSPECIFIED_REASON enum valueMap
CANNOT_ENTER_ZONE_IN_COMBAT enum valueMap
CannotEnter(Player *) overrideMapInstancedvirtual
CanUnload(uint32 diff)Mapinline
CheckGridIntegrity(Creature *c, bool moved) constMap
CheckRespawn(RespawnInfo *info)Mapprivate
clearReferences()RefManager< TO, FROM >inline
const_iterator typedefRefManager< TO, FROM >
ContainsGameObjectModel(GameObjectModel const &model) constMapinline
ConvertCorpseToBones(ObjectGuid const &ownerGuid, bool insignia=false)Map
CreateBattleground(uint32 InstanceId, Battleground *bg)MapInstancedprivate
CreateInstance(uint32 InstanceId, InstanceSave *save, Difficulty difficulty, TeamId InstanceTeam)MapInstancedprivate
CreateInstanceForPlayer(uint32 mapId, Player *player, uint32 loginInstanceId=0)MapInstanced
CreatureBySpawnIdContainer typedefMap
CreatureCellRelocation(Creature *creature, Cell new_cell)Mapprivate
CreatureGroupHolderMap
CreatureRelocation(Creature *creature, float x, float y, float z, float ang, bool respawnRelocationOnFail=true)Map
CreatureRespawnRelocation(Creature *c, bool diffGridOnly)Map
decSize()LinkedListHeadinline
DelayedUpdate(uint32 diff) overrideMapInstancedvirtual
DeleteCorpseData()Map
DeleteFromWorld(T *)Mapprivate
DeleteFromWorld(Player *player)Map
DeleteFromWorld(Transport *transport)Map
DeleteRespawnInfo(RespawnInfo *info, CharacterDatabaseTransaction dbTrans=nullptr)Mapprivate
DeleteRespawnInfoFromDB(SpawnObjectType type, ObjectGuid::LowType spawnId, CharacterDatabaseTransaction dbTrans=nullptr)Mapprivate
DeleteRespawnTimes()Mapinline
DeleteRespawnTimesInDB(uint16 mapId, uint32 instanceId)Mapstatic
DeleteStateMachine()Mapstatic
DespawnAll(SpawnObjectType type, ObjectGuid::LowType spawnId)Map
DestroyInstance(InstancedMaps::iterator &itr)MapInstanced
DoRespawn(SpawnObjectType type, ObjectGuid::LowType spawnId, uint32 gridId)Mapprivate
DynamicObjectCellRelocation(DynamicObject *go, Cell new_cell)Mapprivate
DynamicObjectRelocation(DynamicObject *go, float x, float y, float z, float orientation)Map
end()GridRefManager< NGridType >inline
RefManager::end() constRefManager< TO, FROM >inline
EnsureGridCreated(GridCoord const &)Mapprivate
EnsureGridCreated_i(GridCoord const &)Mapprivate
EnsureGridLoaded(Cell const &)Mapprivate
EnsureGridLoadedForActiveObject(Cell const &, WorldObject *object)Mapprivate
EnterState enum nameMap
ExistMap(uint32 mapid, int gx, int gy)Mapstatic
ExistVMap(uint32 mapid, int gx, int gy)Mapstatic
FarSpellCallback typedefMap
FindInstanceMap(uint32 instanceId) constMapInstancedinline
GameObjectBySpawnIdContainer typedefMap
GameObjectCellRelocation(GameObject *go, Cell new_cell)Mapprivate
GameObjectRelocation(GameObject *go, float x, float y, float z, float orientation, bool respawnRelocationOnFail=true)Map
GameObjectRespawnRelocation(GameObject *go, bool diffGridOnly)Map
GenerateLowGuid()Mapinline
GetActiveNonPlayersCount() constMapinline
GetAreaId(uint32 phaseMask, float x, float y, float z) constMap
GetAreaId(uint32 phaseMask, Position const &pos) constMapinline
GetAreaInfo(uint32 phaseMask, float x, float y, float z, uint32 &mogpflags, int32 &adtId, int32 &rootId, int32 &groupId) constMap
GetCorpse(ObjectGuid const &guid)Map
GetCorpseByPlayer(ObjectGuid const &ownerGuid) constMapinline
GetCorpsesInCell(uint32 cellId) constMapinline
GetCreature(ObjectGuid const &guid)Map
GetCreatureBySpawnId(ObjectGuid::LowType spawnId) constMap
GetCreatureBySpawnIdStore()Mapinline
GetCreatureBySpawnIdStore() constMapinline
GetCreatureRespawnTime(ObjectGuid::LowType spawnId) constMapinline
GetDebugInfo() constMapvirtual
GetDifficulty() constMapinline
GetDynamicObject(ObjectGuid const &guid)Map
GetEntrancePos(int32 &mapid, float &x, float &y) constMap
GetEntry() constMapinline
getFirst()GridRefManager< NGridType >inline
RefManager::getFirst() constRefManager< TO, FROM >inline
GetFullTerrainStatusForPosition(uint32 phaseMask, float x, float y, float z, PositionFullTerrainStatus &data, Optional< uint8 > reqLiquidType={}, float collisionHeight=2.03128f) constMap
GetGameObject(ObjectGuid const &guid)Map
GetGameObjectBySpawnId(ObjectGuid::LowType spawnId) constMap
GetGameObjectBySpawnIdStore()Mapinline
GetGameObjectBySpawnIdStore() constMapinline
GetGameObjectFloor(uint32 phasemask, float x, float y, float z, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) constMapinline
GetGORespawnTime(ObjectGuid::LowType spawnId) constMapinline
GetGrid(float x, float y)Mapinlineprivate
GetGridExpiry(void) constMapinline
GetGridHeight(float x, float y) constMap
GetGuidSequenceGenerator(HighGuid high)Mapprivate
GetHeight(float x, float y, float z, bool checkVMap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) constMap
GetHeight(Position const &pos, bool vmap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) constMapinline
GetHeight(uint32 phasemask, float x, float y, float z, bool vmap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) constMapinline
GetHeight(uint32 phasemask, Position const &pos, bool vmap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) constMapinline
GetId() constMap
GetInstancedMaps()MapInstancedinline
GetInstanceId() constMapinline
getLast()GridRefManager< NGridType >inline
RefManager::getLast() constLinkedListHeadinline
GetLinkedRespawnTime(ObjectGuid guid) constMap
GetLiquidStatus(uint32 phaseMask, float x, float y, float z, Optional< uint8 > ReqLiquidType, LiquidData *data=nullptr, float collisionHeight=2.03128f) constMap
GetMapDifficulty() constMap
GetMapName() constMap
GetMaxLowGuid()Mapinline
GetMinHeight(float x, float y) constMap
getNGrid(uint32 x, uint32 y) constMapinlineprivate
getObjectHitPos(uint32 phasemask, float x1, float y1, float z1, float x2, float y2, float z2, float &rx, float &ry, float &rz, float modifyDist)Map
GetObjectsStore()Mapinline
GetOrGenerateZoneDefaultWeather(uint32 zoneId)Map
GetParent() constMapinline
GetPet(ObjectGuid const &guid)Map
GetPlayer(ObjectGuid const &guid)Map
GetPlayers() constMapinline
GetPlayersCountExceptGMs() constMap
GetRespawnInfo(SpawnObjectType type, ObjectGuid::LowType spawnId) constMapprivate
GetRespawnInfo(std::vector< RespawnInfo const * > &respawnData, SpawnObjectTypeMask types) constMap
GetRespawnMapForType(SpawnObjectType type)Mapinlineprivate
GetRespawnMapForType(SpawnObjectType type) constMapinlineprivate
GetRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId) constMapinline
getSize() constLinkedListHeadinline
GetSpawnGroupData(uint32 groupId) constMap
GetSpawnMode() constMapinline
GetTransport(ObjectGuid const &guid)Map
GetUnloadLock(GridCoord const &p) constMapinline
GetVisibilityRange() constMapinline
GetWaterLevel(float x, float y) constMap
GetWaterOrGroundLevel(uint32 phasemask, float x, float y, float z, float *ground=nullptr, bool swim=false, float collisionHeight=2.03128f) constMap
GetWeakPtr() constMapinline
GetWorldObjectBySpawnId(SpawnObjectType type, ObjectGuid::LowType spawnId) constMapinline
GetZoneAndAreaId(uint32 phaseMask, uint32 &zoneid, uint32 &areaid, float x, float y, float z) constMap
GetZoneAndAreaId(uint32 phaseMask, uint32 &zoneid, uint32 &areaid, Position const &pos) constMapinline
GetZoneId(uint32 phaseMask, float x, float y, float z) constMap
GetZoneId(uint32 phaseMask, Position const &pos) constMapinline
GridMapReferenceMapInstancedprivate
GridMapsMapprivate
GridMarkNoUnload(uint32 x, uint32 y)Map
GridUnmarkNoUnload(uint32 x, uint32 y)Map
HavePlayers() constMapinline
i_gridExpiryMapprivate
i_gridsMapprivate
i_InstanceIdMapprotected
i_mapEntryMapprotected
i_objectsToRemoveMapprivate
i_objectsToSwitchMapprivate
i_scriptLockMapprivate
i_spawnModeMapprotected
i_worldObjectsMapprivate
iFirstLinkedListHeadprivate
iLastLinkedListHeadprivate
incSize()LinkedListHeadinline
InitializeObject(T *obj)Mapprivate
InitializeObject(Creature *obj)Map
InitializeObject(GameObject *obj)Map
InitStateMachine()Mapstatic
InitVisibilityDistance() overrideMapInstancedvirtual
insertFirst(LinkedListElement *pElem)LinkedListHeadinline
InsertGameObjectModel(GameObjectModel const &model)Mapinline
insertLast(LinkedListElement *pElem)LinkedListHeadinline
Instanceable() constMap
InstancedMaps typedefMapInstanced
Is25ManRaid() constMap
IsBattleArena() constMap
IsBattleground() constMap
IsBattlegroundOrArena() constMap
isCellMarked(uint32 pCellId)Mapinline
IsDungeon() constMap
isEmpty() constLinkedListHeadinline
IsGridLoaded(uint32 gridId) constMapinline
IsGridLoaded(float x, float y) constMapinline
IsGridLoaded(Position const &pos) constMapinline
IsGridLoaded(GridCoord const &) constMapprivate
IsHeroic() constMap
isInLineOfSight(float x1, float y1, float z1, float x2, float y2, float z2, uint32 phasemask, LineOfSightChecks checks, VMAP::ModelIgnoreFlags ignoreFlags) constMap
IsInWater(uint32 phaseMask, float x, float y, float z, LiquidData *data=nullptr) constMap
iSizeLinkedListHeadprivate
IsNonRaidDungeon() constMap
IsRaid() constMap
IsRaidOrHeroicDungeon() constMap
IsRegularDifficulty() constMap
IsRemovalGrid(float x, float y) constMapinline
IsRemovalGrid(Position const &pos) constMapinline
IsSpawnGroupActive(uint32 groupId) constMap
IsUnderWater(uint32 phaseMask, float x, float y, float z) constMap
IsWorldMap() constMap
iterator typedefGridRefManager< NGridType >
LinkedListHead()LinkedListHeadinline
LinkedListHead(LinkedListHead const &)=deleteLinkedListHeadprivate
LoadAllCells()Map
LoadCorpseData()Map
LoadGrid(float x, float y)Map
LoadMap(int gx, int gy, bool reload=false)Mapprivate
LoadMapAndVMap(int gx, int gy)Mapprivate
LoadMMap(int gx, int gy)Mapprivate
LoadRespawnTimes()Map
LoadVMap(int gx, int gy)Mapprivate
m_activeNonPlayersMapprotected
m_activeNonPlayersIterMapprotected
m_InstancedMapsMapInstancedprivate
m_mapRefIterMapprotected
m_mapRefManagerMapprotected
m_parentMapMapprivate
m_scriptScheduleMapprivate
m_unloadTimerMapprotected
m_VisibilityNotifyPeriodMapprotected
m_VisibleDistanceMapprotected
m_weakRefMapprotected
Map(uint32 id, time_t, uint32 InstanceId, uint8 SpawnMode, Map *_parent=nullptr)Map
MapInstanced(uint32 id, time_t expiry)MapInstanced
MapManagerMapInstancedfriend
markCell(uint32 pCellId)Mapinline
marked_cellsMapprivate
MoveAllCreaturesInMoveList()Map
MoveAllDynamicObjectsInMoveList()Map
MoveAllGameObjectsInMoveList()Map
operator=(LinkedListHead const &)=deleteLinkedListHeadprivate
PlayerList typedefMap
PlayerRelocation(Player *, float x, float y, float z, float orientation)Map
ProcessRelocationNotifies(const uint32 diff)Mapprivate
ProcessRespawns()Map
RefManager()RefManager< TO, FROM >inline
RemoveAllObjectsInRemoveList()Map
RemoveAllPlayers()Mapvirtual
RemoveCorpse(Corpse *corpse)Map
RemoveCreatureFromMoveList(Creature *c)Mapprivate
RemoveDynamicObjectFromMoveList(DynamicObject *go)Mapprivate
RemoveFromActive(WorldObject *obj)Map
RemoveFromActiveHelper(WorldObject *obj)Mapinlineprivate
RemoveFromMap(T *, bool)Map
RemoveFromMap(Transport *obj, bool remove)Map
RemoveGameObjectFromMoveList(GameObject *go)Mapprivate
RemoveGameObjectModel(GameObjectModel const &model)Mapinline
RemoveGridMapReference(GridCoord const &p)MapInstancedinline
RemoveOldCorpses()Map
RemovePlayerFromMap(Player *, bool)Mapvirtual
RemoveRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId, CharacterDatabaseTransaction dbTrans=nullptr, bool alwaysDeleteFromDB=false)Mapinline
RemoveUpdateObject(Object *obj)Mapinline
RemoveWorldObject(WorldObject *obj)Mapinline
ResetGridExpiry(NGridType &grid, float factor=1) constMapinline
resetMarkedCells()Mapinline
Respawn(RespawnInfo *info, CharacterDatabaseTransaction dbTrans=nullptr)Mapprivate
Respawn(SpawnObjectType type, ObjectGuid::LowType spawnId, CharacterDatabaseTransaction dbTrans=nullptr)Mapinline
SaveRespawnInfoDB(RespawnInfo const &info, CharacterDatabaseTransaction dbTrans=nullptr)Map
SaveRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId, uint32 entry, time_t respawnTime, uint32 gridId, CharacterDatabaseTransaction dbTrans=nullptr, bool startup=false)Map
ScriptCommandStart(ScriptInfo const &script, uint32 delay, Object *source, Object *target)Map
ScriptScheduleMap typedefMapprivate
ScriptsProcess()Mapprivate
ScriptsStart(std::map< uint32, std::multimap< uint32, ScriptInfo > > const &scripts, uint32 id, Object *source, Object *target)Map
SendInitSelf(Player *player)Mapprivate
SendInitTransports(Player *player)Map
SendObjectUpdates()Mapprivate
SendRemoveTransports(Player *player)Map
SendToPlayers(WorldPacket const *data) constMap
SendZoneDynamicInfo(uint32 zoneId, Player *player) constMap
SendZoneMessage(uint32 zone, WorldPacket const *packet, WorldSession const *self=nullptr, uint32 team=0) constMap
SendZoneText(uint32 zoneId, const char *text, WorldSession const *self=nullptr, uint32 team=0) constMap
SendZoneWeather(uint32 zoneId, Player *player) constMap
SendZoneWeather(ZoneDynamicInfo const &zoneDynamicInfo, Player *player) constMap
setNGrid(NGridType *grid, uint32 x, uint32 y)Mapinlineprivate
SetSpawnGroupActive(uint32 groupId, bool state)Mapprivate
SetSpawnGroupInactive(uint32 groupId)Mapinline
SetTimer(uint32 t)Mapinlineprivate
SetUnloadLock(GridCoord const &p, bool on)Mapinline
SetUnloadReferenceLock(GridCoord const &p, bool on)Mapinlineprotected
SetWeakPtr(Trinity::unique_weak_ptr< Map > weakRef)Mapinline
SetZoneMusic(uint32 zoneId, uint32 musicId)Map
SetZoneOverrideLight(uint32 zoneId, uint32 areaLightId, uint32 overrideLightId, Milliseconds transitionTime)Map
SetZoneWeather(uint32 zoneId, WeatherState weatherId, float intensity)Map
ShouldBeSpawnedOnGridLoad(SpawnObjectType type, ObjectGuid::LowType spawnId) constMap
ShouldBeSpawnedOnGridLoad(ObjectGuid::LowType spawnId) constMapinline
SpawnGroupDespawn(uint32 groupId, bool deleteRespawnTimes=false, size_t *count=nullptr)Map
SpawnGroupSpawn(uint32 groupId, bool ignoreRespawn=false, bool force=false, std::vector< WorldObject * > *spawnedObjects=nullptr)Map
SummonCreature(uint32 entry, Position const &pos, SummonPropertiesEntry const *properties=nullptr, uint32 duration=0, WorldObject *summoner=nullptr, uint32 spellId=0, uint32 vehId=0, ObjectGuid privateObjectOwner=ObjectGuid::Empty)Map
SummonCreatureGroup(uint8 group, std::list< TempSummon * > *list=nullptr)Map
SwitchGridContainers(T *obj, bool on)Map
SwitchGridContainers(Creature *obj, bool on)Map
SwitchGridContainers(GameObject *obj, bool on)Map
ToBattlegroundMap()Mapinline
ToBattlegroundMap() constMapinline
ToInstanceMap()Mapinline
ToInstanceMap() constMapinline
ToMapInstanced()Mapinline
ToMapInstanced() constMapinline
TransportsContainer typedefMapprotected
UnloadAll() overrideMapInstancedvirtual
UnloadAllRespawnInfos()Mapprivate
UnloadGrid(NGridType &ngrid, bool pForce)Map
Update(uint32 diff) overrideMapInstancedvirtual
UpdateAreaDependentAuras()Map
UpdateIteratorBack(Player *player)Map
UpdatePlayerZoneStats(uint32 oldZone, uint32 newZone)Map
Visit(Cell const &cell, TypeContainerVisitor< T, CONTAINER > &visitor)Mapinline
VisitNearbyCellsOf(WorldObject *obj, TypeContainerVisitor< Trinity::ObjectUpdater, GridTypeMapContainer > &gridVisitor, TypeContainerVisitor< Trinity::ObjectUpdater, WorldTypeMapContainer > &worldVisitor)Map
~LinkedListHead()LinkedListHeadinlineprotected
~Map()Mapvirtual
~MapInstanced()MapInstancedinline
~RefManager()RefManager< TO, FROM >inlinevirtual